Mobile 3D Maps: How APPLE and GOOGLE ‘Could’ Contribute to Open-world (SANDBOX) gaming

Posted by on Aug 15, 2012 in Microsoft, Nintendo, Original Content, PC, PlayStation 3, Sony, Xbox 360 | 0 comments

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Console Controllers: The Issue of Current Motion Sensing Devices

Posted by on Jul 26, 2012 in Featured, Microsoft, Nintendo, Original Content, PlayStation 3, Sony, Wii, Xbox 360 | 0 comments

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My frustration with Short Campaign/Story MODE in First Person Shooters

Posted by on Jul 24, 2012 in Featured, Microsoft, NEWS, Original Content, PC, PlayStation 3, Sony, Xbox 360 | 1 comment

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Mirror’s Edge: 2011 review

Posted by on Aug 12, 2011 in PlayStation 3, REVIEWS, Sony | 0 comments

Yea I know… This game is three years old and reviewed to death but I think it deserves another drop in the bucket of positive reviews. Simply put; it’s 2011 and I’m still playing this three year old game. It’s unique gameplay and visual design has made a lasting impression on me.

Another overlooked aspect of the game is the musical score composed by Magnus Birgersson. The music in any medium whether film, television or games creates and establishes the tone and mood of the story. And it’s no different in this game. The story and plot are thin, and the characters are not completely fleshed out, but in my opinion and observation, Mirror’s Edge is an experimentation in game design that worked.

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