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Major presentation and graphical upgrades

From EA:


Hi, I’m Mike Young, Art Director of Madden NFL 12.  In this blog I’m going to outline Madden’s major presentation and graphical upgrades.  In reading reviews of Madden NFL 11, we weren’t satisfied with “Madden looks good as ever”; we wanted to give you those big time “wow” moments.  Everything we focused on is true to the NFL and what YOU the fans have been begging for!  We believe Madden NFL 12 is our biggest leap forward ever, and I think you will agree once you’ve seen what we have in store.


The first major addition to presentation is a totally revamped pregame package, including authentic player entrances for all 32 NFL teams.  All of the run-out details are featured, including tunnels, inflatables, pyro, cheerleaders, mascots, flags, vehicles, and animals.  Whether your team has a no frills introduction like the Steelers or an over the top entrance like the Broncos, we have the details covered. The five foot Auger Hawk “Taima” in Seattle, the giant inflatable Bear in Chicago, the Miller Light Club in Dallas, the huge inflatable Viking ship in Minnesota, the chopper with a sidecar in Indy, the Cowboys cheerleaders and the Warpaint in KC…it’s in the game.  In addition to having  the accurate details for each team’s entrance, the presentation of these run-outs is superb.  Every scene has been filmed just like they would on game day by two of the best cinematographers the NFL Films has to offer.  (More on this later)


Lighting has also been totally overhauled this year.  New to the game is Linear Lighting.  This was a big hit in NCAA Football 11 and now Madden NFL 12 is linear.  The benefits are obvious in the images below.  True NFL colors are now a reality.  In the past, colors would shift values and hues in unpredictable ways; now they match what you would see on an HDTV.  The second benefit of linear lighting is we can now accurately depict high contrast broadcast lighting while preserving rich details in the bright and dark areas.  In comparing Madden NFL 11 and 12 below, you can clearly see the huge difference this makes in the visual quality of the game.

In addition to linear lighting, we have brought back progressive lighting and it is better than ever.  Watch as the sun moves across the sky and shadows creep across the field.  There are now accurate sun positions for every stadium.  In franchise mode you will see accurate start times, factoring in time zones and the shortening day as winter progresses.  Other details like brand new skies, revamped helmet materials, a real time ball lighting solution, lens flares, bloom, and new stadium light flares help make this the best lighting in Madden NFL to date.


Authenticity is always a big focus for the art team and this year we took things to the next level.  Player proportions have been overhauled including a new dynamic head and neck scaling system that makes extreme body sizes like 6’4” 264 lbs Brandon Jacobs and 5’6” 190 lbs Darren Sproles accurate for the first time in Madden NFL.  In the past Sproles would have felt like a child because his head would be too small while Jacobs would not feel as big because his head was too large.  In addition, we now have the ball scale 100% accurate.  Before it was 20% too large and looked like a beach ball.  I can’t emphasize enough how great a difference these things make in presenting an authentic NFL look.

For those of you who love equipment, we’ve heard you and we have added tons!  Flack Jackets, back plates, the green dot, four new helmets—including new models from Rawlings and Xenith—more than 20 new facemasks and more shoes—including Adidas and Under Armour for the first time.  Uniforms have been reworked for a new level of authenticity that includes wrinkle details, material textures, and colors.

Of course, there is more to getting your favorite player right than what they look like, and that is why we’ve added new player specific animations, such as new running and throwing styles, so Mike Vick runs like Mike Vick, and Tim Tebow throws like Tim Tebow. More authentic player celebrations have been added as well, including Aaron Rodgers’ signature Championship Belt pose.

Thanks to our partners on NCAA Football, we also have 3D grass and it looks fantastic.  In addition, the players will now feel like they are actually interacting with the field.  We have added a new photorealistic uniform degradation system that includes helmet scratches and grass stains.  On top of that, players now kick up grass, divots, pellets, water, or snow depending on the surface.  The interaction is not limited to just feet either.  Dive head first into the end zone with DeSean Jackson and send snow and the pylon flying.

For those of you who love stadiums we now have the rights to Soldier Field so expect this to look great.  We have also added flags to the tops of stadiums including the legendary 12th Man Flag in Seattle.

True Broadcast

One of the things I think Madden fans will be most excited about is our broadcast presentation.  Our mantra was “Go to the experts.”  You don’t want a game developer’s version of an NFL broadcast, you want the real deal.  We studied with multiple CBS football directors by having the entire presentation team studying inside the truck with unlimited access.We even got input from our own Hall of Fame broadcaster and namesake John Madden. Highlights include real broadcast camera locations for every stadium, all new stadium exteriors (seen more than 10 times per game on SNF), virtual cameras, virtual director logic, and new broadcast graphics designed by the geniuses behind MNF, SNF, and ESPN’s Sports Center.

The improvement I am most excited about is our virtual cameras. Using EA’s proprietary camera capture technology, DCAM, we were able to create scenes as shot by actual NFL Films cinematographers. DCAM is very similar to the technology used by James Cameron to film virtual scenes in Avatar. For Madden NFL 12, we filmed 100 unique scenes in 4 days to produce close to 700 new cameras. You, like everyone else, will notice these right away.

NFL Films have revolutionized the way we watch football over the years. We’ve consulted with experts in their field in the past, but could never truly put their work in our game. Now with DCAM, we’ve been able to capture their precise movements and create truly authentic cameras. Now the steadicam work you see in Madden NFL 12 will match precisely what you see in broadcasts and in NFL Films productions.

Overall, this year is going to feel completely fresh with all new cameras, new scriptables, new replays, and new broadcast graphics.

NFL Films Cinematographer Dave Dart filming the trophy presentation at the Super Bowl in Madden NFL 12.

That’s all for now, I hope it gets you excited for Madden NFL 12.  I look forward to going more in-depth on some of these features in the coming months.


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